![]() ![]() ![]() Updated localization text for additional content items.įixed rare occurrence of mission descriptions not being displayed correctly.Ĭorrected VFX presentation of robe transformation.įixed a stability issue when skipping cutscenes.įixed a crash when playing cutscenes and cinematics.įixed error of rewriting last autosave slot.įixed an issue when restarting from last save around not being able to talk to a vendor after initial conversation. ![]() Improved crash collection to help chase rare crashesĭeveloper Note - This patch addresses overall gameplay performance and stability as well as online connection improvements.įixed issues with achievement data being properly pushed to Wizarding World portal after linking.įixed an issue with mail not properly triggering sequential mission.įixed rare crash around certain locations where in-game World Events spawning.įixed a rare crash when respawning NPCs in the world.įixed issues with flickering occurring with a transparent head while hair is still present. After clearing all caches, deleting the NVIDIA profiles (Clean Install option on driver) and rebooting all crashes were done (tested for over 12 hours now).- Fixed rebuilding of Save Game list if manually deleted Have 3 PC's that all crashed (5950X with a 4080, 7950X with a 4090 and a 13900K with another 4090) and ALL crashed after a while and only one had the black screen issue. Ofc it is, did you clear shader caches (both system and game ones)? I had the same crashes and solved it by deleting all shader-related caches did not even need to reinstall the game. I guess basic basic PC comprehension is beyond some people. ![]() Just because it works for you doesn't mean it works all the time. My game has been crashing for 3 days and even after another NVIDIA update today, it's still crashing. Black Screen/Hang on Launch at Shader Compilation Screen usingĬlosing and relaunching the game is not a solution. It is not a PC issue, NVIDIA itself has the issue on their release notes and how to fix that specific issue. ![]()
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